What You'll Need
To get started, you'll need a few essential tools:
- An understanding of basic programming concepts such as variables, functions and objects.
Of course, coding a game is still a challenging task. It takes creativity, hard work, and dedication to create one that is both enjoyable and functional. However, you can easily break down the development process into five manageable chunks.
Choose an Idea for Your Game
Brainstorm ideas for the game with your child. This can include characters, enemies, items, levels, etc. Then take those ideas and sketch them out on paper so you have a visual representation of the game that you can refer to as you code.
Write the Code
Test the Game
Try out your game by running it in a web browser or emulator. This will allow you to see how the game will work in real-time and make any changes or additions that may be necessary.
Publish the Game
Once everything works correctly, it is time to publish your game for everyone to enjoy! Depending on where you want to publish your game, different methods may be required, such as uploading the game to a website or submitting it for review to an app store.
Diving into the Specifics
Coding the actual game, however, is considerably longer. For one thing, choosing which game engine to use is already quite a complicated task. There are free and paid options, so you'll need to choose the best one for your needs. For KidoCode coders, we include the Phaser game engine in the curriculum as it's one of the most advanced and easy-to-use game engines currently available.
However, plenty of other game engines offer different features, such as automatic completions, Git support, and other goodies. Of course, the more features you want, the more expensive they tend to get.
Here are some great alternatives:
- Visual Studio Code
- Sublime Text
These game engines enable you to add sounds, physics, animations, and graphics to your code. First, you'll need to decide which features to include in your game and write the code accordingly.
Step 1: Choose a code editor
Step 2: Build your game canvas
The game canvas is the background of the game you're developing. Insert your canvas code between the <style></style> tags. It could be something as simple as a solid colour or as complex as an animated background layer.
Step 3: Add your character/player
You can now add your player by using the function "createPlayer()". This should come with width, height, and y-axis parameters.
Step 4: Enhance your game with physics and collisions
At this stage, you'll be adding the rules to the game. This includes rules and variables for gravity, collisions, and how the player will interact with objects in the game.
Step 5: Add animations and sounds